Server Rules
Last updated by MrTytanic on 23 Mar 2026
It is essential for EarthPol to maintain a safe and welcoming community for its day-to-day operations. We expect all players to be familiar with and adhere to the rules outlined below. Failure to comply may lead to miscommunication, distrust, and potential consequences as you participate on our server.
Each rule includes an expandable section containing additional clarification. Click a rule to reveal this information.
Section 1. General Conduct and Interactions
1.1 - Theft and Raiding: Stealing and raiding are allowed on EarthPol. Players may take items from any plot left accessible due to incorrect permissions, but may not steal from plots privately owned by another resident.
▪ Town leaders and trusted roles, including co-kings, mayors, co-mayors, assistants, and builders, are not allowed to steal from members of their own town under any circumstances.
▪ Misusing trust is strictly prohibited. This includes adding someone as trusted, or being added as trusted, for the purpose of stealing from resident-owned plots. Internal theft within a town is managed by the town’s leadership.
1.2 - Prohibited Behaviors: Bullying, harassment, discriminatory language, promoting self-harm, inciting violence, hate speech, and any sexual content involving minors are strictly forbidden. Spam, explicit discussions of sensitive topics, and highly controversial subjects are also restricted.
▪ This rule applies across all EarthPol platforms, including in-game chat, Discord, tickets, and any affiliated space.
▪ Harassment includes targeted insults, repeated provocation, or attempts to intimidate another player.
▪ Discriminatory language includes slurs, stereotypes, or comments targeting protected groups.
▪ Promoting self-harm or encouraging harmful actions is never allowed in any form.
▪ Discussions or jokes involving minors in a sexual context are strictly prohibited.
▪ Spam includes repeated messages, low-effort disruption, mass pings, or flooding channels.
▪ Highly controversial or polarizing subjects that commonly lead to hostility, division, or political or religious debate are not permitted when they disrupt the server environment.
▪ This includes, but is not limited to: transgender-related debates, abortion, atheism versus religion, culture-war topics, and other subjects that are primarily political, ideological, or religious in nature.
▪ Civil discussion may be permitted at staff discretion; however, once a discussion becomes uncivil, hostile, or disruptive, staff may issue warnings or take further action against those involved.
Sensitive or explicit topics that do not fit the server environment, such as sexual content or drug-related discussions, must be avoided.
1.3 - Personal Information: Do not share personal information without explicit consent. This includes photos, contact details, social network profiles, and location data. This includes threats to expose this information.
▪ This rule also applies to any situation where someone takes publicly available information from outside EarthPol and shares it anywhere within EarthPol, including in-game chat, Discord, tickets, support channels, or any other EarthPol-affiliated space, without the user’s explicit consent.
▪ Public information is not the same as permission. Any personal or external content is protected under Rule 1.3 unless the owner chooses to share it themselves.
1.4 - Link Sharing: Links may be shared in whispers and town chats, with only server-related links allowed in general chat. Links to inappropriate content are prohibited.
1.5 - Advertising and Promotion: Advertising other servers or encouraging players to leave EarthPol for another server is not allowed.
▪ This rule covers any attempt to promote another Minecraft server, community, or platform in a way that pulls players away from EarthPol. Direct advertising, indirect suggestions, hinting, or encouraging players to join another server all fall under this rule. Sharing IPs, Discord links, server names, or implying that players should relocate to a different community is prohibited in all EarthPol spaces, including in-game chat, Discord, tickets, and support channels.
1.6 - Real Money Transactions: Any exchange involving real currency or items from outside EarthPol is not allowed.
▪ This rule prohibits buying, selling, trading, or offering services that involve real-world money or items from other servers, games, or platforms.
▪ This includes trading EarthPol items for money, exchanging premium items from other games, or offering paid services to players.
▪ All transactions must stay fully inside the EarthPol economy. Any attempt to bring real currency or outside assets into a deal is not permitted under Rule 1.6.
1.7 - Language and Channel Use: English is required in global chat. Other languages and content types belong in their designated channels. Follow the guidelines for each channel.
▪ English must be used in all global chats so everyone can communicate clearly.
▪ Players may use other languages in channels that are made for them, such as town chat, nation chat, or language-specific areas.
▪ Each channel has its own purpose, and players are expected to post content that fits the channel. Trading belongs in Trade Chat.
▪ Messages that disrupt conversations or misuse channels may result in mutes and message deletion.
1.8 - Disinformation and Impersonation: Do not spread false information or impersonate others. Players are expected to communicate honestly and avoid creating confusion or unrest.
▪ This rule covers any attempt to mislead players, damage trust, or create conflict through false claims against EarthPol or it's Staff.
▪ It includes faking statements, altering or fabricating evidence, submitting false tickets, pretending to be another player or staff member, or intentionally spreading rumors about the server or community.
▪ All communication within EarthPol platforms must be made in good faith.
1.9 - Harassment: Targeted harassment across any EarthPol platform is prohibited. This includes continuing contact after being blocked, spamming, or other disruptive behavior.
▪ This rule applies when a player has already used the appropriate blocking tools, such as /ignore in-game or the block feature on Discord or any other EarthPol-affiliated platform.
▪ Once you have blocked someone, they must not attempt to contact, provoke, or interact with you in extra extraordinary way that is not within the realm of regular game-play. (Putting signs down, or repeatedly spam hitting or standing on top of ignored players)
▪ Harassment includes repeated messaging, attempts to bypass blocks, continued provocation, coordinated targeting, or any behavior intended to upset or pressure another player after they have clearly indicated they want no further interaction.
▪ This is a geopolitical server, and conflict is a natural part of its gameplay. Players will disagree, compete, and use in-game mechanics to resolve those conflicts. Actions such as sieging, PvP, or camping claims are considered valid gameplay and are not treated as harassment.
1.10 - Simple Voice Chat: Keep voice chat respectful. Voice chat is optional and is not actively moderated at this time.
▪ Simple Voice Chat is available in the Lobby and Main Server.
▪ Voice chat is fully opt-in. You may disable it at any time in your mod settings.
▪ Staff do not actively moderate voice chat at this point, so use it at your own discretion.
▪ Players are still expected to keep voice interactions respectful.
Section 2. Game Integrity
2.1 - Exploits and Cheating: Using or benefiting from exploits, bugs, glitches, or cheat clients is not allowed.
▪ Exploits include any unintended game or server behavior such as duping, block-glitching, or manipulating mechanics in ways not meant to occur.
▪ Cheat clients or modifications that provide unfair advantages, such as automated actions, combat hacks, or information not normally available to players, are strictly prohibited.
▪ Any gain, even accidental, must be reported immediately. Continuing to use or benefit from an exploit can result in punishment.
2.2 - Alternative Accounts: Only one account per player is allowed. Sibling accounts on the same IP must be verified. Account sharing is not permitted.
▪ EarthPol may request verification for any account that appears to be an alt. Refusal or failure to verify may result in punishment.
▪ Extreme or abusive use of alternative accounts can lead to a permanent ban of all related accounts. This includes accounts used to bypass punishments, manipulate gameplay, or gain unfair advantages.
2.3 - Modifications: Only non-advantageous mods are allowed. Mods that automate actions or reveal hidden information are banned.
Allowed mods are limited to visual or performance enhancements, such as OptiFine or non-exploitative HUD improvements.
The following types of mods are not permitted:
▪ Entity-tracking minimaps or any minimap that shows players or mobs
▪ ESP, tracers, chams, wallhacks, or similar features
▪ Autofishing or any form of automated gameplay
▪ Any script, macro, or modification that performs actions for the player
EasyPlace is allowed, but may trigger anticheat. Use at your own discretion.
2.4 - Server Disruption: Any intentional attempt to disrupt or damage server operations is strictly prohibited.
▪ This includes actions such as DDoS attacks, mass spamming, flooding systems, exploiting vulnerabilities to destabilize the server, or interfering with essential services.
▪ Severe cases may result in permanent removal from EarthPol and, where applicable, legal action.
2.5 - Farming and Construction Limits: Follow server limits for farms, spawners, and large builds to help prevent lag. Chunk loaders are not allowed.
▪ Players are expected to follow performance guidelines for automated farms, redstone systems, mob farms, and large construction projects. Any setup that significantly impacts server performance may be removed by staff.
▪ Prohibited farms or contraptions can be taken down without prior warning, and materials used in these builds will not be refunded. Always check with staff or refer to posted guidelines if you are unsure whether a design is allowed.
2.6 - Spawn Traps and Jail Trapping: Trapping players at ports, town spawns, nation spawns, or similar locations to gain kills or force combat is not allowed. This also includes any form of tpa trapping.
This rule applies to any situation where a player is intentionally placed into an unavoidable or unfair trap at a spawn point or teleport destination. These locations must remain safe for travel and basic movement.
Examples of violations include:
▪ Creating pits, lava traps, or enclosed kill boxes at spawn locations
▪ Using teleport requests to lure players into traps
▪ Blocking or surrounding a spawn with the intent to kill or immobilize players
Normal PvP does not violate this rule. The issue is the creation of unavoidable traps that remove the player’s ability to escape or defend themselves after spawning or teleporting.
Section 3. Griefing and Land Use
3.1 - Town Proximity and Wilderness Protection: Griefing the wilderness, including actions like lava casting, mass burning, or large destructive explosions, is prohibited. This applies to general wilderness and the wilderness directly surrounding another town’s claims. Protection does not extend to unclaimed builds left in the wilderness.
▪ Town builds, including any structures within a town’s official claims, are fully protected from griefing by anyone outside the town. This protection includes allies, visitors, and any non-residents.
▪ Unclaimed builds or abandoned structures in the wilderness are not protected and may be altered or removed by other players.
▪ Wilderness areas immediately around a town are protected from destructive actions to prevent harassment or indirect griefing.
3.2 - Land Claims: Town claims must be properly filled and cannot be shaped in a way that creates hollow or narrow claim lines. Claim blocking and creating towns designed to restrict another town from expanding are not allowed.
▪ Claims must be continuous and reasonably filled so that towns do not create thin or fragmented claim lines.
▪ Claims cannot be arranged in a way that leaves empty areas inside the town or creates narrow extensions that stretch out without proper coverage.
▪ Towns may not be placed or expanded with the intention of stopping another town from growing.
▪ Older claims always take priority over newer ones when rule conflicts arise.
3.3 - Environmental Preservation: Major alterations to natural landscapes and water bodies are restricted to maintain geographical accuracy.
▪ Players should avoid large-scale changes that significantly distort the map’s natural terrain, coastlines, or major bodies of water.
▪ Minor shaping for towns, farms, or infrastructure is fine, but any excessive modification that harms the accuracy or integrity of the world map is not permitted.
▪ Staff may restore terrain if these limits are exceeded.
3.4 - Map Art: Map art is only allowed in approved areas and must follow all content guidelines. Violent, discriminatory, or NSFW themes are not permitted.
▪ Map art may only be created in Antarctica or on a single 1x1 resettable platform designated for map art use.
▪ All map art must follow EarthPol content rules and may not include anything that violates community standards.
▪ Any map art created outside these approved locations or containing restricted content is subject to removal.
3.5 - Railways and Ice Roads: Players may not intentionally break, alter, or remove transportation routes that connect existing towns.
▪ This rule protects established railways, ice roads, and similar travel networks that serve as connections between towns.
▪ Any block that forms part of the functional route is covered by this rule, not only the rails or ice.
▪ Infrastructure that links towns should remain intact unless modified by the route's original owners or by mutual agreement between all towns it serves.
3.6 - Claim Attachment Requirement: Town claims must be attached to a homeblock or outpost.
▪ All town claims must maintain a valid connection to the town's homeblock or to a recognized outpost claim.
▪ Detached claim groups with no homeblock or outpost attachment are not allowed.
▪ Island chain exception: claims across naturally separated islands are allowed where direct land attachment is not possible.
▪ The island chain exception may not be used for artificial long-range claim spreading or claim blocking.
Section 4. Combat and PvP
4.1 - Combat Engagement: Combat is allowed, but all players must follow post-defeat rules. Once a player or group is clearly defeated, the victors must stop attacking and allow them to retreat or respawn safely. Spawn camping at town or nation spawns is not allowed.
This rule exists to keep combat fair and prevent harassment under the guise of PvP. When a player or group has no meaningful ability to continue fighting, they are considered defeated. Once that point is reached, continued aggression is not allowed unless the defeated player returns as an active threat, such as coming back with gear or attempting to interfere.
▪ Spawn camping, or repeatedly killing players at their town or nation spawns, is not acceptable and will be treated as abuse.
▪ Players must give others an opportunity to leave the area safely after defeat.
4.2 - Claim Hopping: Using claims to avoid combat or gain an advantage is prohibited.
4.3 - Bounty Abuse: Players may not coordinate deaths or manipulate the bounty system for shared or personal gain.
▪ This rule prohibits any intentional effort to exploit the Bounty plugin. Examples include arranging to be killed to collect your own bounty, coordinating with friends to repeatedly kill each other for payouts, or setting up controlled kills to distribute profits.
▪ The bounty system is meant to reward legitimate PvP outcomes, not staged or financially motivated arrangements. Any attempt to manipulate the system will result in punishment.
Section 5. Naming and Representation
5.1 - Names and Representation: Town and Nation names must be appropriate, unique, and have clear geopolitical relevance. Usernames, nicknames, and skins must not be offensive, misleading, or used for impersonation.
▪ Nation names must relate to either real world geopolitical entities or to fictional places that have a defined political, cultural, or territorial identity in an established or original geopolitical setting. Purely fantasy or generic names with no clear geopolitical significance are not allowed.
▪ Names like "Ba Sing Se" are valid because they refer to a fictional capital city with geopolitical relevance in the Avatar universe. Names like "Silent Sanctuary" are not valid because they lack any defined geopolitical context.
▪ Usernames, nicknames, and player skins must avoid inappropriate, offensive, misleading, or highly controversial content. This includes impersonating real people or other players, and using overt political references in a way that disrupts the server environment. Final decisions on name and skin suitability are made at admin discretion.
▪ Town names are exempt from the geopolitical relevance requirement, provided they remain appropriate, non-offensive, and are not misleading or used for impersonation.
Section 6. Towny and SiegeWar Specifics
6.1 - Siege Conduct: Abusing siege mechanics, including kill feeding or unfair claim use, is prohibited.
▪ This rule applies to all SiegeWar activity for both attackers and defenders.
▪ Kill feeding refers to intentionally dying or allowing repeated deaths to influence battle points, morale, or siege balance.
▪ Claim use during a siege must not intentionally block fair participation or movement. This applies only during active siege contexts and is separate from general claimblocking rules in Section 3.
▪ Any attempt to exploit unintended SiegeWar mechanics or bugs to affect a siege outcome is considered abuse. (Example: melting ice to bypass water restrictions.)
▪ This rule focuses strictly on siege behavior and does not cover banner placement or outpost rules, which are addressed separately below.
▪ Obstructing the banner prior to placing a banner by making access harder is not allowed. (Berry Bushes, Lava, Cobwebs etc)
6.2 - Siege Outposts: Outposts placed for siege purposes must follow strict timing and usage requirements.
▪ Outposts placed next to a town specifically for starting a siege are allowed and do not count as claimblocking when used correctly.
▪ Once placed, the outpost must initiate a siege within two siege weekends. If no siege occurs, the mayor of the nearby town may request its removal via ticket.
▪ When removed, the owner will not be notified or reimbursed for any items or materials left at the outpost.
▪ After a siege concludes, the corresponding outpost will be removed as part of standard cleanup.
▪ This rule covers outpost timing and legitimacy only. It does not govern banner placement or general siege conduct, which have their own rules.
6.3 - Siege Banner Access: Siege banners must be placed so both sides can reasonably reach them.
▪ Banner placement must allow attackers and defenders fair access without requiring extreme movement, gimmicks, or exploits.
Examples of unacceptable placement:
▪ On artificial sky islands intended to obstruct access
▪ Above large pits
▪ Inside deep holes or enclosed areas
▪ Banners placed under or near bodies of water are allowed.
▪ As a guideline, banners should be placed on natural terrain or reasonably flattened terrain. Staff decide specific cases.
▪ This rule applies exclusively to banner accessibility and does not regulate outposts or other siege behavior.
6.4 - Abuse of Peaceful Town Claims: Peaceful towns may not be used to block or shield non-peaceful towns from sieges.
▪ A peaceful town cannot be positioned or expanded in a way that surrounds or restricts a non-peaceful town to prevent a valid siege attempt.
▪ This rule prevents using peaceful status as a loophole to block siege gameplay.
▪ Staff review each case individually, focusing on intent and actual impact on siege access.
▪ This rule applies only to peaceful-town shielding behavior and does not overlap with claimblocking rules or siege outpost regulations.
Section 7. Speciality Rules
Discretionary Enforcement Policy
To maintain a healthy and respectful environment, Admins retain the right to remove any player whose behavior is considered disruptive or harmful to the community. This action may be taken without advance notice, explanation, or the opportunity for appeal. Use of this policy is rare and only enacted after careful internal review by the server owners.
Failing to expand the rules and read their clarifications is not an excuse for violating them. It is your responsibility to review this page thoroughly.