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Towny Overview

Official towny docs for nerds: https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works

The information below is automatically updated every hour from the live Towny configuration. What you see here reflects the current state of the server's actual settings.

Towny Prices

DescriptionValue
Price to Create a New Nation5000.0
Price to Create a New Town512.0
Price to Merge Towns128
Merge Cost Per Plot (%)0
Price of an Outpost256.0
Price to Claim a Town Block8.0

Town Levels

Town LevelRequired ResidentsTown Block LimitName PostfixMayor Prefix
1116 (Settlement)Hermit
2232 (Hamlet)Chief
3596 (Village)Baron Von
410160 (Town)Viscount
515224 (Large Town)Count Von
620320 (City)Earl
730384 (Large City)Duke
850448 (City State)Lord

Nation Levels

Nation LevelRequired ResidentsName PrefixName PostfixKing PrefixTown Block BonusNation Bonus Outposts
10Land of (Nation)Leader 500
210Federation of (Nation)Count 750
320Dominion of (Nation)Duke 1000
430Kingdom of (Nation)King 1500
540The EmpireEmperor 2000
660The RealmGod Emperor 3000

Town Ruins Configuration

⏳ Max Duration (Hours)

Value: 72

Explanation: This is the maximum number of hours a town will stay in the ruined state before it is permanently deleted. During this time, the town can still be reclaimed by its former mayor.


⏱ Min Duration (Hours)

Value: 24

Explanation: This is the minimum number of hours a town must remain in the ruined state before it becomes reclaimable. This creates a delay to prevent immediate reclaims.


🏦 Town Bank Sent to Nation

Value: false

Explanation: If set to true, when a town is ruined and eventually deleted, its remaining bank balance is transferred to the nation it belonged to. If set to false, the money is not preserved and is effectively lost.