🧭 Nomad Guide
🗺️ Overview
While unconventional, Nomads are independent players who choose to live without joining a town. This playstyle offers freedom and flexibility but comes with its own unique challenges. Whether you're a new player exploring your options or a veteran seeking a fresh experience, becoming a nomad can be a rewarding alternative.
Example of a Nomadic Tribe's temporary yurt in Nebula (V4)
🎮 Gameplay
As a nomad, you rely on your own skills and wits to survive. You won't have access to town protections or spawns, so careful planning and mobility are key. Nomads often set up temporary camps, travel between areas for trade, or support larger factions through mercenary work, logistics, or resource gathering.
🧳 Movement
Mobility is the heart of nomadic life. Without a permanent base, nomads constantly move through the world, adapting to the environment and surviving off the land. This includes:
- 🐗 Hunting animals for food.
- 🌾 Harvesting wild crops.
- ⛏️ Mining valuable resources.
- 🪵 Finding natural shelters.
Staying light and mobile is necessary and Nomads should always be ready to relocate. This roaming lifestyle allows nomads to remain elusive, self-sufficient, and unpredictable in a world where towns often dominate the map.
🔥 Towny Camps
Included in your starter kit is a campfire, which can be used to create a Towny Camp. A Towny Camp is a temporary, one-chunk claimed area where the owner can:
- 📦 Store items protected from PvP and griefing.
- 🛡️ Gain temporary safety and privacy.
- ⏳ Exist for 48 hours (re-lighting resets timer).
- ⌛ Be placed again only after a 24-hour cooldown.
Creating a Towny Camp
When you place your campfire, you will be prompted with the following question:
"Would you like to make a Towny Camp?"
To create a Towny Camp, either click the /confirm
button or type /confirm
in chat.
🐎 Animal Companions
Like any other player, Nomads can tame animals such as horses, dogs, and other companions. You can bring them along your journey by using leads. This adds both utility and flavor to your travels:
- 🐴 Horses provide faster transportation.
- 🐕 Pets can assist in combat or provide companionship.
Benefits
- Full independence and freedom of movement.
- No taxes or obligations to town/nation governments.
- Can operate stealthily or flexibly during wars.
- Unable to be sieged.
- Ideal for scouts, traders, mercenaries, or travelers.
- A good role for solo players or support roles (logistics, recon, etc.).
Drawbacks
- No permanent town spawn or protected area to call home.
- Limited access to town/nation infrastructure (e.g., hospitals, storage, buffs).
- Harder to participate in some aspects of diplomacy or large-scale warfare.