Update Cycle 2
Welcome to Update #2!
TL;DR
- 🔧 Server now on 1.21.8.
- ⚔️ EarthPolCombat updates applied — includes the new Ghast Strike feature.
- 🚩 FlagsH added - Make horizontal flags in game.
- 🍻 BreweryX expansion: BreweryGarden is in. Make brews with custom fruits.
- ✨ New Premium perk: Decorate your items by naming them with color codes in the anvil menu.
- 🥕 Golden carrot overhaul + recipe change: costs 1 gold ingot per carrot.
- 🏙️ New Towny top tier: Metropolis
- 🗺️ Outpost limits are now enforced/tuned.
- Bug fixes
Server Version: 1.21.8
We’ve moved to Minecraft 1.21.8. Enjoy the new vanilla content!
Combat: EarthPolCombat
New EarthPolCombat changes are live:
💣 Ghast Strike
Establish air superiority and ground control at the siege zone with Happy Ghasts. Bombs away!
- Drop TNT and TNT minecart bombs at the siege zone.
- Increased speed: Happy Ghast speeds have been slightly increased for a better flight experience.
/siegetp ghasttp <siege>- Teleport directly to a siege with your Happy Ghast and its passengers. All passengers will be required to be siege participants on your same side.- Flight height limit is in place to prevent flying at excessive heights.
- Happy Ghast combat mechanics only work in active siege zones.
- Bomb your enemies on the ground and engage in air to air dogfights!
Bombing Mechanics
- Right click holding a TNT minecart or TNT block, while riding the Happy Ghast, to drop the bomb. A cooldown will apply to all bomb items.
- Any player sitting on the Happy Ghast can drop bombs
Damage Mechanics
- While being ridden by a player, Happy Ghasts themselves will have the amount of damage they take reduced so that they do not die so quickly.
- However, any damage taken by the Happy Ghast is transferred in full, without the reduction, to all passengers on board.
Countermeasures
Happy Ghasts can be countered with the following custom projectile items. Crafting recipes for these items can be found on the crafting recipe page.
- Interceptor: Small, cheap, and fast-moving fireballs that can destroy primed TNT, TNT Minecarts, Surface to Air Fireballs, and other Interceptors. Use these to keep you and your allies safe from bombs.
- Surface to Air Fireball: Larger and slower moving but devastating, this fireball is designed for taking down Happy Ghasts and their riders. Upon striking a Happy Ghast, a significant amount of damage will be dealt to all riders and the Happy Ghast which will ignore all armor and protection effects. While it's not its primary purpose, this projectile will also take out TNT Minecarts and primed TNT.
- General combat polish, balance, and fixes from the 2.2.0 cycle.
Combat balancing
Debuff balancing
- Bows and crossbows will incur a cooldown when firing debuff tipped arrows
- Thrown debuff potions will incur a cooldown upon being thrown
- Cooldown for all forms of Turtle Master.
- Drinking a bottle of honey will remove all debuffs (including Turtle Master)
FlagsH
The FlagsH plugin is live.
- Crouch and place a banner on a block (including iron bars) to make a horizontal flag.
Brewing & Economy: BreweryX — “BreweryGarden”
We expanded BreweryX with BreweryGarden, opening up new ways to source and manage brewing ingredients and deepen server‑side brewing gameplay and trade. Brewmasters, this one’s for you.
Premium Perk: CustomAnvil Color Naming
Players with Premium can now use CustomAnvil’s ca.color.code feature to create colored item names using color codes and color names.
- Rename items with color formats (e.g., Minecraft color codes).
Items & Balance: Custom Golden Carrots
We introduced custom mechanics around golden carrots and updated the recipe. We wanted to introduce a better "middle ground" between Golden Apples and Steak.
- Golden Carrots can now always be eaten, just like Golden Apples.
- Recipe: now costs 1 gold ingot (changed from the older recipe).
- Golden Carrots now have the same nutrition and saturation stats as Golden Apples.
Towny: New Top Tier — Metropolis
Ambitious builders, meet your new endgame:
| Town Level (Residents) | Title | Mayor Title | Townblocks | Outposts |
|---|---|---|---|---|
| 0 | Ruins | Spirit | 1 | 0 |
| 1 | Settlement | Hermit | 16 | 0 |
| 2 | Hamlet | Chief | 32 | 1 |
| 5 | Village | Baron Von | 96 | 1 |
| 10 | Town | Viscount | 160 | 1 |
| 15 | Large Town | Count Von | 224 | 2 |
| 20 | City | Earl | 320 | 2 |
| 30 | Large City | Duke | 384 | 2 |
| 50 | City State | Lord | 448 | 3 |
| 100 | Metropolis | Archduke | 448 | 4 |
These values are consistent as of the time of this blog post being created and may change in the future.
Outpost Limits
Outpost limits are now active. Please review your town’s outpost usage and consolidate if needed.
Bug fixes
mcMMO
- Updated mcMMO plugin
- Due to the Crossbows bug that allows players to obtain arrows with extra-extended effects from tipped arrows, mcMMO crossbows Trickshot skill has been disabled.
- Debuff arrows will not apply their effects if the effect time length exceeds 30 seconds.
What’s Next (Sneak Peek: Update Cycle 3)
We’re preparing a Geopolitics‑focused update next. Early notes include:
- SiegeWar rework: conquest and peaceful tax reworks, peaceful occupation, map color changer, mechanics for occupying a majority of a nation’s towns/taking over the nation, casus belli, and limitations on siege start distances.
- Politics: satellite states/vassal states
- Elections System
- Bug fixes and stability: More work on fixing bugs, refactoring and consolidating code, and making the server in general more stable and less buggy
We’ll share specifics as they lock in.
