Active upkeep and network management.
Running a minecraft services for hundreds is no easy task. It requires constant dedication, knowledge and experience in multiple fields of industry, which EarthPol thrives in.
- Top of the line hardware and connections
- Constant monitoring and sustability improvements.
- Maximized effiency without the cost of main game features.
Minecraft is meant to be fun, at EarthPol, we don't like to compromise vanilla gameplay for easy solutions to common lag issues. We develop plugins, seek insight, ask questions and find efficient solutions. This allows us to do things that most other Earth Servers do not. *stares in mob spawns*
Max Players online at once
All of these services provide you the best experience EarthPol can offer.
|North America - Node 1 (Main)||Offline [❌]|
|North America - Node 2||Offline [❌]|
|Europe - Node 1 (Main)||Offline [❌]|
|Europe - Node 2||Offline [❌]|
|Europe - Node 3||Online [✔️]|
|Europe - Node 4||Offline [❌]|
|Europe - Node 5||Online [✔️]|
|Oceania - Node 1||Offline [❌]|
|Oceania - Node 2||Online [✔️]|
|Lobby Server:||Offline [❌]|
|Main Server:||Offline [❌]|
|Discord Server||Online [✔️]|
|Database Server||Offline [❌]|
|JSON API||Offline [❌]|